I would like to be able to control “scene memory” functions on one CL5 (FOH) on another CL5 (Broadcast). Primarily just recalling scenes would be tremendously helpful, if other scene control functions are available that’s great too.
Thanks,
BEN
I would like to be able to control “scene memory” functions on one CL5 (FOH) on another CL5 (Broadcast). Primarily just recalling scenes would be tremendously helpful, if other scene control functions are available that’s great too.
Thanks,
BEN
Nice!
Well, let’s see if I can list the steps. (I might forget a step, just doing this from memory)
$(CL5-FOH:CurScene)
When you press that button, it should recall on the Broadcast console whatever Scene is currently recalled on the FOH console.
I’ll tell you how to automate that, but you want to start with this test.
I can send some screenshots if what I wrote isn’t clear.
Okay, so that works. Ready to automate when you are
Nice.
Here’s how to automate it, using a trigger:
Be careful not to be inspired to also have the FOH change when the Broadcast changes as well, or you’ll end up in a loop as one changes, sees the change, changes the other, the other sees the change and changes the other and so on and so on.
Just do one-way only.
If you’re looking for the ability to transmit scenes from one console to the other over the network, Remotely-Possible can do that. (as well as other control-type things)
Amazing! Thank you for taking the time to help me get this going! Can’t wait to see what other possibilities this opens up!